![]() ![]() That's when I found a company called Konami that created electronics but also had a development division. So I said farewell to that and started looking for other things to do. Like, that job isn't going to exist anymore. But then I realized that the times had moved on and maybe TV repairmen weren't as in demand. Masahiro Inoue: I went to a specialized school to be a TV repairman. How did you get the job at Konami? What was the company like at the time? Time Extension: Let's go back to the very beginning. Today he is a teacher at a middle school in Osaka, Japan, and was more than happy to answer some of our questions about his long and amazing career in the games industry. During that time he helped develop games like Frogger, Time Pilot, and Gyruss, rising through the ranks from a sound programmer to a producer, before eventually becoming a member of Konami's management team. ![]() Masahiro Inoue worked at Konami from 1981 until 2008. Image: Masahiro Inoue Masahiro Inoue - Programmer/Producer Masaaki Kukino - Designer/Director/Artist.Without further ado, let's dive in! On this page: The interviews were conducted primarily in Japanese and were translated with the assistance of the English-to-Japanese translator Liz Bushouse.ĭuring our discussion, we talked about everything from Konami's early arcade games like Frogger and Circus Charlie to later cult classics like Crime Fighters and Asterix. So, recently we set out to interview two former Konami employees - the programmer and producer Masahiro Inoue and designer and artist Masaaki Kukino - to find out more about their careers and what it was like working on some of the company's biggest games. Yet, in spite of this success, there is a shockingly small amount of information available about the people who actually made these games, in part due to Konami's decision not to credit its developers in order to avoid other companies headhunting its talent. The Japanese developer and publisher - founded all the way back in 1969 as a jukebox repair business - is behind some of the most beloved arcade titles: from puzzle-action games like Frogger to a huge collection of classic shoot 'em-ups and side-scrolling beat 'em ups. Few companies have produced as many "arcade hits" as the video game giant Konami. ![]()
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